![]() ![]() Let's kick off by re-confirming the basics we established in our network test coverage. ![]() All versions of the game target 60fps, though only one console gives us an absolute lock, while the PC release rights many wrongs - but is a remarkably unambitious effort overall. The title's CPU issues are by and large resolved in the final product, but it turns out that it's the GPU that is now our primary bottleneck. With release code in hand, we finally have a complete picture of how Dark Souls Remastered runs on consoles and PC - and while the notorious Blighttown was our first port of call for performance testing, it turns out that there are much better ways to push developer QLOC's refined version of the Dark Souls engine.
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